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Add some of the unimplemented specs #609

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merged 1 commit into from
Feb 19, 2025
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jmyaeger
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@jmyaeger jmyaeger commented Feb 9, 2025

Added all of the unimplemented specs that were simple to implement. In the process, I found a bug with the magic longbow and (newly implemented) seercull specs that transformed all hits to 1s even when using invalid ammo, which I fixed. I also added an isAmmoInvalid() method to BaseCalc.ts to remove some duplicated code related to that.

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Making note here of the fact that the saradomin sword magic hit should be reduced my magic damage reductions e.g. tekton, but merging as is anyway since that will require some specific extra thought

@LlemonDuck LlemonDuck merged commit bd5a79a into weirdgloop:main Feb 19, 2025
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@jmyaeger jmyaeger deleted the new-specs branch February 19, 2025 14:29
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